Ratchet & Clank: Rift Apart - Amoeboid Shader

I created the Amoeboid shader to give these enemies the look of translucent gel based on Battlefield 3's translucency model with a few additional techniques. A similar lighting model was also used for gelatonium in the game.

Character artist:
https://www.artstation.com/damoncimarusti

Character TD:
Adam Engel - Character TD