I was responsible for the helmet and chest screen shaders. This one was an interesting challenge because we still wanted to keep the eye animation but show them as if animated on screens. The shader glitchiness scales with the amount of damage the player takes.
Character Artist: Colton Orr
https://www.artstation.com/artwork/NxoNEg
Character TD: Dustin Han
Screen animation
Screen animation while damaged: Video showing health slider being adjusted